Like Deadly Dispute, Showdown of the Skalds will be a key draw spell in its colors until it rotates, simply due to its raw power
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Agency Coroner Atarka Pummeler Barrage Ogre Belligerent of the Ball Bellowing Bruiser Bellowing Mauler Big Winner Blood Ogre Blood Speaker Bloodthirsty Ogre Body Launderer Bolrac-Clan Crusher Brawl-Bash Ogre Cho-Arrim Bruiser Crimson Fleet Commodore Crooked Custodian Crown-Hunter Hireling Deathcurse Ogre Deathforge Shaman Defiant Ogre Dokuchi Shadow-Walker Drooling Ogre Fire-Field Ogre First Responder Flailing Ogre Frenetic Ogre Frost Ogre Furious Spinesplitter Ghazbn Ogre Ghazbn Ogress Girder Goons Gray Ogre Grixis Sojourners Gruul Spellbreaker Hagra Diabolist Hasran Ogress Heartless Hidetsugu Hellhole Flailer Henchfiend of Ukor Hidetsugu and Kairi Hidetsugu, Devouring Chaos Hoarding Ogre Hostile Investigator Hulking Ogre Incurable Ogre Indentured Oaf Initiate of Blood Jagged Poppet Kazuul's Toll Collector Kazuul, Tyrant of the Cliffs Kolaghan Warmonger Kosei, Penitent Warlord Krark-Clan Ogre Kuon, Ogre Ascendant Kurkesh, Onakke Ancient Mardu Blazebringer Marsh Hulk Mausoleum Turnkey Menacing Ogre Obeka, Brute Chronologist Obeka, Splitter of Seconds Oggyar Battle-Seer Ogre Arsonist Ogre Battlecaster Ogre Battledriver Ogre Berserker Ogre Chitterlord Ogre Enforcer Ogre Errant Ogre Gatecrasher Ogre Geargrabber Ogre Jailbreaker

There's no doubt that "reanimation with haste" is a very powerful ability, despite needing a good amount of setup to get paid off, but in a format where Fading Hope is a maindeck card, as well as various forms of maindeck graveyard hate, this one was probably just too cute
I wish that committing crimes worked more consistently with spree, because, well, crime spree is fun
These five two-colored commanders each give some gigantic buff to instants and sorceries